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PCDEX
Community Creative Directory

Game Dev Talent Hub

Connect directly with 3D modelers, Unity & Unreal programmers, pixel artists, and audio designers. Zero commission, 100% free portfolio listings.

A

Alex Rivera

Featured

@VoxelSmith

Available for Hire
Low-Poly 3D Modeler & Stylized Artist

“Crafting optimized low-poly props, characters, and environments for indie games.”

6+ years experience building game-ready 3D assets in Blender and Substance 3D. Specialized in retro PSX, cozy, and mobile-friendly aesthetics with clean UVs and tight poly budgets.

BlenderSubstance PainterLow-PolyHand-Painted+1
Remote (UTC-5)•$30 - $45 / hr
E

Elena Rostova

Featured

@ElenaCodes

Available for Hire
Unity C# Gameplay & Multiplayer Engineer

“Building responsive character controllers, inventory systems, and co-op netcode.”

Senior indie programmer with shipped Steam titles. Expert in Unity Netcode for GameObjects, FishNet, scriptable object architectures, and state machines. Clean, documented code guaranteed.

UnityC#NetcodeFishNet+2
Remote (UTC+1)•$50 - $65 / hr
M

Marcus Vance

Featured

@UnrealMarcus

Contract
Unreal Engine 5 C++ & Blueprint Engineer

“Combat systems, AI behavior trees, and performance profiling in UE5.”

UE5 developer specialized in third-person action and FPS combat mechanics. Deep knowledge of Gameplay Ability System (GAS), enhanced input, Chaos destruction, and Nanite/Lumen optimization.

Unreal Engine 5C++BlueprintsGAS+2
Remote (UTC-8)•$55 - $75 / hr
K

Kai Takahashi

@SoundByKai

Open to Collab
Interactive Game Audio Designer & Composer

“Dynamic SFX, synthwave / orchestral OSTs, and FMOD/Wwise audio implementation.”

Sound designer with 50+ published game tracks and audio packs. I create punchy weapon sounds, immersive ambiences, and adaptive musical stems that react directly to player actions.

FMOD StudioWwiseReaperSynthesizers+2
Remote (UTC+9)•$35 - $50 / hr
S

Sofia Mendez

@PixelMendez

Available for Hire
Pixel Artist & Frame-by-Frame 2D Animator

“Expressive 16-bit sprites, combat fluid animations, and lush tilesets.”

Passionate pixel artist producing fluid sprite sheets in Aseprite. Experience in top-down RPGs, Metroidvanias, run-and-gun platformers, and UI element iconography.

AsepritePixel Art2D AnimationTilesets+1
Remote (UTC-3)•$28 - $40 / hr
D

Dmitri Volkov

@RiggingDmitri

Part-time
3D Character Rigging & Technical Animator

“Custom skinning, humanoid & creature rigs, and physics secondary motion.”

Technical animator focused on stable, deformation-friendly rigs for Unity & Unreal. Proficient with Auto-Rig Pro, Rigify, facial blendshapes, and cloth/ragdoll setup.

BlenderMayaRiggingSkinning+2
Remote (UTC+2)•$40 - $55 / hr
C

Chloe Dubois

@ShaderChloe

Available for Hire
Technical Artist & Shader Specialist

“Custom stylized water, cel-shading, holographic shaders, and visual VFX.”

Bridging the gap between art and rendering code. I write custom HLSL/GLSL shaders and build artist-friendly Shader Graph tools to make your indie game look visually striking on any hardware.

HLSLUnity Shader GraphAmplifyPost-Processing+1
Remote (UTC+0)•$45 - $60 / hr
L

Liam O'Connor

@LiamLevels

Open to Collab
Level Designer & Environmental Storyteller

“Blockouts, player pacing, combat arena layouts, and environmental composition.”

Level designer with an emphasis on player psychology, sightlines, and pacing. Experienced in modular greyboxing in UE5 and Unity with iterative playtesting loops.

Level DesignGreyboxingUE5 Modeling ToolsProBuilder+1
Remote (UTC+0)•$35 - $50 / hr
N

Nina Patel

@NinaGodot

Available for Hire
Godot Engine 4 2D/3D Generalist

“Rapid game prototyping, mobile optimization, and lightweight systems in Godot.”

Specialized in Godot 4.x using GDScript and C#. Excellent for game jam turnarounds, mobile casual titles, and indie PC projects seeking lightweight engine footprints without licensing bloat.

Godot 4GDScriptC#Mobile Export+2
Remote (UTC+5:30)•$30 - $45 / hr
L

Lucas Silva

@LucasGameUI

Available for Hire
Game UI/UX Designer & HUD Specialist

“Diegetic HUDs, responsive inventory menus, and accessible game interfaces.”

UI/UX designer with 4 years in gaming. I take interfaces from wireframes in Figma to functioning interactive prefabs in Unity UI Toolkit and Unreal UMG with controller navigation.

FigmaUnity UI ToolkitUMG (Unreal)Gamepad Navigation+1
Remote (UTC-3)•$35 - $50 / hr
Z

Zara Chen

@ZaraConcept

Contract
Sci-Fi & Dark Fantasy Character Concept Artist

“Hero character designs, armor turnarounds, and weapon concept illustration.”

Concept artist providing orthographic model sheets, thumbnail explorations, and key art. Designed protagonists and creature bosses for multiple indie kickstarter projects.

PhotoshopCharacter DesignCostume SheetsKey Art+1
Remote (UTC-5)•$40 - $55 / hr
D

Devon Brooks

@DevonVO

Open to Collab
Indie Game Voice Actor & Creature Sound Specialist

“Heroic leads, gritty villains, whimsical NPCs, and monstrous vocalizations.”

Professional voice actor with a dedicated broadcast-quality home studio (Rode NT1-A, Scarlett 2i2, acoustic treatment). Fast 24-48h turnaround on clean WAV delivery.

Voice ActingCharacter VoicesCreature VocalsNarration+1
Remote (UTC-6)•$150 / script flat or $40/hr

About the PCDEX Game Dev Talent Hub

Building an indie game is rarely a solo endeavor. Whether you are creating a retro PSX horror title, a stylized multiplayer roguelike, or a physics-driven platformer, the PCDEX Game Dev Talent Hub connects passionate creators across disciplines: 3D Art & Modeling, Gameplay Programming, Animation & Rigging, Sound Design & Composition, and UI / UX Design.

Zero Platform Fees

Unlike traditional freelance sites that charge 20% commission, PCDEX connects developers directly via email and Discord. You negotiate your own terms and keep 100% of your earnings.

Jams & Commercial Work

Listings support paid contract work, hourly freelance, or hobbyist revenue-share partnerships for Ludum Dare, GMTK, and global game jams.

Verified Portfolios

Each creator card links out to verified ArtStation, GitHub, SoundCloud, or Behance profiles with real proof of past work and shipped indie titles.